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[Spells] Implemented SPA 471 SE_Double_Melee_Round (#1492)
* Implemented SPA 471 SE_Double_Melee_Round #define SE_Double_Melee_Round 471 Percent chance to repeat primary weapon round with a percent damage modifier, base: pct chance repeat, limit: pct dmg mod, max: none * minor fixes * tab to spaces
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@@ -394,6 +394,11 @@ bool Client::Process() {
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TriggerDefensiveProcs(auto_attack_target, EQ::invslot::slotPrimary, false);
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DoAttackRounds(auto_attack_target, EQ::invslot::slotPrimary);
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if (TryDoubleMeleeRoundEffect()) {
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DoAttackRounds(auto_attack_target, EQ::invslot::slotPrimary);
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}
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if (CheckAATimer(aaTimerRampage)) {
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entity_list.AEAttack(this, 30);
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}
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