Store lockouts with source expedition uuid

Add Client::GetLockoutExpeditionUUID quest api

Refactor lockout update methods to take ExpeditionLockoutTimer parameter

Fix updating expedition lockout cache for multiple AddLockout calls

Fix updating lockout duration when replacing a lockout in database

Replace lockout timer inherited flags with expedition uuid comparisons

Remove is_inherited column from expedition_lockouts table
This commit is contained in:
hg
2020-06-10 23:00:34 -04:00
parent 8c12909deb
commit c7e8182cd2
12 changed files with 163 additions and 108 deletions
+8 -8
View File
@@ -29,10 +29,10 @@ extern const char* const DZ_REPLAY_TIMER_NAME;
class ExpeditionLockoutTimer
{
public:
ExpeditionLockoutTimer() {}
ExpeditionLockoutTimer() = default;
ExpeditionLockoutTimer(
std::string expedition_name, std::string event_name,
uint64_t expire_time, uint32_t duration, bool inherited = false);
const std::string& expedition_uuid, const std::string& expedition_name,
const std::string& event_name, uint64_t expire_time, uint32_t duration);
struct DaysHoursMinutes
{
@@ -46,20 +46,20 @@ public:
uint32_t GetSecondsRemaining() const;
DaysHoursMinutes GetDaysHoursMinutesRemaining() const;
const std::string& GetExpeditionName() const { return m_expedition_name; }
const std::string& GetExpeditionUUID() const { return m_expedition_uuid; }
const std::string& GetEventName() const { return m_event_name; }
void SetExpireTime(uint64_t expire_time) { m_expire_time = std::chrono::system_clock::from_time_t(expire_time); }
void SetInherited(bool is_inherited) { m_is_inherited = is_inherited; }
bool IsExpired() const { return GetSecondsRemaining() == 0; }
bool IsInherited() const { return m_is_inherited; }
bool IsFromExpedition(const std::string& uuid) const { return uuid == m_expedition_uuid; }
bool IsReplayTimer() const { return m_is_replay_timer; }
bool IsSameLockout(const ExpeditionLockoutTimer& compare_lockout) const;
bool IsSameLockout(const std::string& expedition_name, const std::string& event_name) const;
void Reset() { m_expire_time = std::chrono::system_clock::now() + m_duration; }
private:
bool m_is_replay_timer = false;
std::string m_expedition_uuid; // expedition received in
std::string m_expedition_name;
std::string m_event_name;
bool m_is_inherited = false; // inherited from expedition leader
bool m_is_replay_timer = false;
std::chrono::seconds m_duration;
std::chrono::time_point<std::chrono::system_clock> m_expire_time;
};