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[Combat] Basic Combat Recording (#2090)
* Basic combat recording * Update combat_record.h
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@@ -2724,6 +2724,7 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, EQ::skills::SkillTy
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static_cast<int>(attack_skill)
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);
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parse->EventNPC(EVENT_DEATH_COMPLETE, this, oos, export_string, 0);
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combat_record.Stop();
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/* Zone controller process EVENT_DEATH_ZONE (Death events) */
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if (RuleB(Zone, UseZoneController)) {
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