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[Bug Fix] AutoSplit unknown bug and cleanup. (#4401)
Code Credit TAKP: Bug Post: https://discord.com/channels/212663220849213441/1258430167764832319 Resolved issue with split message being sent to group members when no split is present which creates an "Unknown Split". Also added the random remainder split portion unless using a manual /split Converted manual messages to Strings
This commit is contained in:
+29
-17
@@ -115,7 +115,7 @@ Group::~Group()
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}
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//Split money used in OP_Split (/split and /autosplit).
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void Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter)
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void Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter, bool share)
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{
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// Return early if no money to split.
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if (!copper && !silver && !gold && !platinum) {
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@@ -152,6 +152,8 @@ void Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinu
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return;
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}
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uint8 random_member = zone->random.Int(0, member_count - 1);
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// Calculate split and remainder for each coin type
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uint32 copper_split = copper / member_count;
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uint32 copper_remainder = copper % member_count;
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@@ -167,21 +169,38 @@ void Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinu
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if (m && m->IsClient()) {
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Client *member_client = m->CastToClient();
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uint32 receive_copper = copper_split;
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uint32 receive_silver = silver_split;
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uint32 receive_copper = copper_split;
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uint32 receive_silver = silver_split;
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uint32 receive_gold = gold_split;
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uint32 receive_platinum = platinum_split;
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// splitter gets the remainders of coin
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if (member_client == splitter) {
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receive_copper += copper_remainder;
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receive_silver += silver_remainder;
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receive_gold += gold_remainder;
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// if /split is used then splitter gets the remainder + split.
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// if /autosplit is used then random players in the group will get the remainder + split.
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if(share ? member_client == splitter : member_client == members[random_member]) {
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receive_copper += copper_remainder;
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receive_silver += silver_remainder;
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receive_gold += gold_remainder;
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receive_platinum += platinum_remainder;
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}
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// Add the coins to the player's purse.
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member_client->AddMoneyToPP(receive_copper, receive_silver, receive_gold, receive_platinum, true);
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// the group member other than the character doing the /split only gets this message "(splitter) shares the money with the group"
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if (share && member_client != splitter) {
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member_client->MessageString(
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YOU_RECEIVE_AS_SPLIT,
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SHARE_MONEY,
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splitter->GetCleanName()
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);
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}
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// Check if there are any coins to add to the player's purse.
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if (receive_copper || receive_silver || receive_gold || receive_platinum) {
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member_client->AddMoneyToPP(receive_copper, receive_silver, receive_gold, receive_platinum, true);
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member_client->MessageString(
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Chat::MoneySplit,
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YOU_RECEIVE_AS_SPLIT,
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Strings::Money(receive_platinum, receive_gold, receive_silver, receive_copper).c_str()
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);
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}
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// If logging of player money transactions is enabled, record the transaction.
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if (player_event_logs.IsEventEnabled(PlayerEvent::SPLIT_MONEY)) {
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@@ -194,13 +213,6 @@ void Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinu
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};
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RecordPlayerEventLogWithClient(member_client, PlayerEvent::SPLIT_MONEY, e);
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}
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// Notify the player of their received coins.
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member_client->MessageString(
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Chat::MoneySplit,
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YOU_RECEIVE_AS_SPLIT,
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Strings::Money(receive_platinum, receive_gold, receive_silver, receive_copper).c_str()
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);
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}
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}
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}
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