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Merge branch 'master' into lets_move
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commit
c6e9fbc878
@ -2416,7 +2416,7 @@ uint8 LightProfile_Struct::TypeToLevel(uint8 lightType)
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return lightLevelSmallMagic; // 3
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case lightTypeTorch:
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return lightLevelTorch; // 2
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case lightLevelCandle:
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case lightTypeCandle:
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return lightLevelCandle; // 1
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default:
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return lightLevelUnlit; // 0
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@ -3048,11 +3048,21 @@ namespace UF
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
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if (emu->equipment[MaterialPrimary].Material > 99999) {
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 63);
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} else {
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
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}
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
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if (emu->equipment[MaterialSecondary].Material > 99999) {
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 63);
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} else {
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
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}
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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}
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@ -3062,7 +3072,11 @@ namespace UF
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structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
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for (k = 0; k < 9; k++) {
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Equipment[k].Material = emu->equipment[k].Material;
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if (emu->equipment[k].Material > 99999) {
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Equipment[k].Material = 63;
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} else {
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Equipment[k].Material = emu->equipment[k].Material;
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}
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Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
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Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
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}
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@ -1555,9 +1555,12 @@ void Mob::CalcSpellBonuses(StatBonuses* newbon)
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NegateSpellsBonuses(buffs[i].spellid);
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}
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}
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// THIS IS WRONG, leaving for now
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//this prolly suffer from roundoff error slightly...
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newbon->AC = newbon->AC * 10 / 34; //ratio determined impirically from client.
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if (GetClass() == BARD) newbon->ManaRegen = 0; // Bards do not get mana regen from spells.
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newbon->AC = newbon->AC * 10 / 34; //ratio determined impirically from client.
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if (GetClass() == BARD)
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newbon->ManaRegen = 0; // Bards do not get mana regen from spells.
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}
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void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *new_bonus, uint16 casterId,
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@ -2209,10 +2212,11 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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// Bad data or unsupported new skill
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if (base2 > HIGHEST_SKILL)
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break;
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if(base2 == ALL_SKILLS)
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new_bonus->DamageModifier[HIGHEST_SKILL+1] += effect_value;
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else
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new_bonus->DamageModifier[base2] += effect_value;
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int skill = base2 == ALL_SKILLS ? HIGHEST_SKILL + 1 : base2;
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if (effect_value < 0 && new_bonus->DamageModifier[skill] > effect_value)
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new_bonus->DamageModifier[skill] = effect_value;
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else if (effect_value > 0 && new_bonus->DamageModifier[skill] < effect_value)
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new_bonus->DamageModifier[skill] = effect_value;
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break;
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}
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@ -2221,10 +2225,11 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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// Bad data or unsupported new skill
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if (base2 > HIGHEST_SKILL)
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break;
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if(base2 == ALL_SKILLS)
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new_bonus->DamageModifier2[HIGHEST_SKILL+1] += effect_value;
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else
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new_bonus->DamageModifier2[base2] += effect_value;
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int skill = base2 == ALL_SKILLS ? HIGHEST_SKILL + 1 : base2;
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if (effect_value < 0 && new_bonus->DamageModifier2[skill] > effect_value)
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new_bonus->DamageModifier2[skill] = effect_value;
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else if (effect_value > 0 && new_bonus->DamageModifier2[skill] < effect_value)
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new_bonus->DamageModifier2[skill] = effect_value;
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break;
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}
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@ -2233,10 +2238,11 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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// Bad data or unsupported new skill
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if (base2 > HIGHEST_SKILL)
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break;
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if(base2 == ALL_SKILLS)
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new_bonus->MinDamageModifier[HIGHEST_SKILL+1] += effect_value;
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else
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new_bonus->MinDamageModifier[base2] += effect_value;
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int skill = base2 == ALL_SKILLS ? HIGHEST_SKILL + 1 : base2;
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if (effect_value < 0 && new_bonus->MinDamageModifier[skill] > effect_value)
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new_bonus->MinDamageModifier[skill] = effect_value;
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else if (effect_value > 0 && new_bonus->MinDamageModifier[skill] < effect_value)
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new_bonus->MinDamageModifier[skill] = effect_value;
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break;
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}
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