Merge branch 'master' into getclassname

This commit is contained in:
Alex
2020-04-06 16:25:29 -04:00
committed by GitHub
6 changed files with 180 additions and 0 deletions
+25
View File
@@ -393,10 +393,18 @@ bool lua_is_disc_tome(int item_id) {
return quest_manager.isdisctome(item_id);
}
std::string lua_get_race_name(uint32 race_id) {
return quest_manager.getracename(race_id);
}
std::string lua_get_spell_name(uint32 spell_id) {
return quest_manager.getspellname(spell_id);
}
std::string lua_get_skill_name(int skill_id) {
return quest_manager.getskillname(skill_id);
}
void lua_safe_move() {
quest_manager.safemove();
}
@@ -886,6 +894,14 @@ std::string lua_get_class_name(uint8 class_id, uint8 level) {
return quest_manager.getclassname(class_id, level);
}
int lua_get_currency_id(uint32 item_id) {
return quest_manager.getcurrencyid(item_id)
}
int lua_get_currency_item_id(int currency_id) {
return quest_manager.getcurrencyitemid(currency_id);
}
const char *lua_get_guild_name_by_id(uint32 guild_id) {
return quest_manager.getguildnamebyid(guild_id);
}
@@ -898,6 +914,10 @@ int lua_get_group_id_by_char_id(uint32 char_id) {
return database.GetGroupIDByCharID(char_id);
}
const char *lua_get_npc_name_by_id(uint32 npc_id) {
return quest_manager.getnpcnamebyid(npc_id);
}
int lua_get_raid_id_by_char_id(uint32 char_id) {
return database.GetRaidIDByCharID(char_id);
}
@@ -1680,7 +1700,9 @@ luabind::scope lua_register_general() {
luabind::def("depop_zone", &lua_depop_zone),
luabind::def("repop_zone", &lua_repop_zone),
luabind::def("is_disc_tome", &lua_is_disc_tome),
luabind::def("get_race_name", (std::string(*)(uint16))&lua_get_race_name),
luabind::def("get_spell_name", (std::string(*)(uint32))&lua_get_spell_name),
luabind::def("get_skill_name", (std::string(*)(int))&lua_get_skill_name),
luabind::def("safe_move", &lua_safe_move),
luabind::def("rain", &lua_rain),
luabind::def("snow", &lua_snow),
@@ -1783,9 +1805,12 @@ luabind::scope lua_register_general() {
luabind::def("get_char_id_by_name", (uint32(*)(const char*))&lua_get_char_id_by_name),
luabind::def("get_class_name", (std::string(*)(uint8))&lua_get_class_name),
luabind::def("get_class_name", (std::string(*)(uint8,uint8))&lua_get_class_name),
luabind::def("get_currency_id", &lua_get_currency_id),
luabind::def("get_currency_item_id", &lua_get_currency_item_id),
luabind::def("get_guild_name_by_id", &lua_get_guild_name_by_id),
luabind::def("get_guild_id_by_char_id", &lua_get_guild_id_by_char_id),
luabind::def("get_group_id_by_char_id", &lua_get_group_id_by_char_id),
luabind::def("get_npc_name_by_id", &lua_get_npc_name_by_id),
luabind::def("get_raid_id_by_char_id", &lua_get_raid_id_by_char_id),
luabind::def("create_instance", &lua_create_instance),
luabind::def("destroy_instance", &lua_destroy_instance),