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[Bug Fix] Limit merchant temp item list to zone and instance (#2346)
This prevents issues with a merchant being in more than one zone as well as guild hall merchants sharing a list of temp items
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@@ -526,8 +526,8 @@ public:
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void RefreshPetitionsFromDB();
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/* Merchants */
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void SaveMerchantTemp(uint32 npcid, uint32 slot, uint32 item, uint32 charges);
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void DeleteMerchantTemp(uint32 npcid, uint32 slot);
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void SaveMerchantTemp(uint32 npcid, uint32 slot, uint32 zone_id, uint32 instance_id, uint32 item, uint32 charges);
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void DeleteMerchantTemp(uint32 npcid, uint32 slot, uint32 zone_id, uint32 instance_id);
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/* Tradeskills */
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bool GetTradeRecipe(const EQ::ItemInstance* container, uint8 c_type, uint32 some_id, uint32 char_id, DBTradeskillRecipe_Struct *spec);
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