[Bug Fix] Limit merchant temp item list to zone and instance (#2346)

This prevents issues with a merchant being in more than one zone as well
as guild hall merchants sharing a list of temp items
This commit is contained in:
Michael Cook (mackal)
2022-07-30 23:22:09 -04:00
committed by GitHub
parent 53b599518a
commit c6cfcc3ea9
6 changed files with 20 additions and 12 deletions
+2 -2
View File
@@ -526,8 +526,8 @@ public:
void RefreshPetitionsFromDB();
/* Merchants */
void SaveMerchantTemp(uint32 npcid, uint32 slot, uint32 item, uint32 charges);
void DeleteMerchantTemp(uint32 npcid, uint32 slot);
void SaveMerchantTemp(uint32 npcid, uint32 slot, uint32 zone_id, uint32 instance_id, uint32 item, uint32 charges);
void DeleteMerchantTemp(uint32 npcid, uint32 slot, uint32 zone_id, uint32 instance_id);
/* Tradeskills */
bool GetTradeRecipe(const EQ::ItemInstance* container, uint8 c_type, uint32 some_id, uint32 char_id, DBTradeskillRecipe_Struct *spec);