Merge pull request #888 from KinglyKrab/banedamage

Convert item bane damage to int32.
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Uleat 2019-08-23 22:56:08 -04:00 committed by GitHub
commit c6c4480061
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2 changed files with 2 additions and 2 deletions

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@ -413,7 +413,7 @@ namespace EQEmu
int32 SkillModMax; // Max skill point modification
uint32 SkillModType; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace; // Bane Damage Race
int8 BaneDmgAmt; // Bane Damage Body Amount
int32 BaneDmgAmt; // Bane Damage Body Amount
uint32 BaneDmgBody; // Bane Damage Body
bool Magic; // True=Magic Item, False=not
int32 CastTime_;

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@ -998,7 +998,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
item.SkillModMax = (int32)atoul(row[ItemField::skillmodmax]);
item.SkillModType = (uint32)atoul(row[ItemField::skillmodtype]);
item.BaneDmgRace = (uint32)atoul(row[ItemField::banedmgrace]);
item.BaneDmgAmt = (int8)atoi(row[ItemField::banedmgamt]);
item.BaneDmgAmt = (int32)atoul(row[ItemField::banedmgamt]);
item.BaneDmgBody = (uint32)atoul(row[ItemField::banedmgbody]);
item.Magic = (atoi(row[ItemField::magic]) == 0) ? false : true;
item.CastTime_ = (int32)atoul(row[ItemField::casttime_]);