[Rules] Update logic checks everywhere for FVNoDropFlag. (#2179)

* Update logic checks everywhere for FVNoDropFlag.

FVNoDropFlag == 0 is disabled
FVNoDropFlag == 1 is enabled for everyone
FVNoDropFlag == 2 is enabled for Admin() >= Character:MinStatusForNoDropExemptions

* Adding extra parenthesis to reduce ambiquity of order of operations for FVNoDropFlag checks

* Move FVNoDropFlag checks into a helper function in emu_constants.cpp and make an enum for the possible values.
Added console warning if setting is outside of allowed values.

* Move to client scoped helper method

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Quintinon
2022-07-30 11:16:47 -07:00
committed by GitHub
parent 3bda8251b9
commit c68ff9bc5a
9 changed files with 68 additions and 20 deletions
+2 -3
View File
@@ -814,8 +814,7 @@ void Client::DropItem(int16 slot_id, bool recurse)
LogInventory("[{}] (char_id: [{}]) Attempting to drop item from slot [{}] on the ground",
GetCleanName(), CharacterID(), slot_id);
if(GetInv().CheckNoDrop(slot_id, recurse) && RuleI(World, FVNoDropFlag) == 0 ||
RuleI(Character, MinStatusForNoDropExemptions) < Admin() && RuleI(World, FVNoDropFlag) == 2)
if(GetInv().CheckNoDrop(slot_id, recurse) && !CanTradeFVNoDropItem())
{
auto invalid_drop = m_inv.GetItem(slot_id);
if (!invalid_drop) {
@@ -1963,7 +1962,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
if (((with && with->IsClient() && dst_slot_id >= EQ::invslot::TRADE_BEGIN && dst_slot_id <= EQ::invslot::TRADE_END) ||
(dst_slot_id >= EQ::invslot::SHARED_BANK_BEGIN && dst_slot_id <= EQ::invbag::SHARED_BANK_BAGS_END))
&& GetInv().CheckNoDrop(src_slot_id)
&& RuleI(World, FVNoDropFlag) == 0 || RuleI(Character, MinStatusForNoDropExemptions) < Admin() && RuleI(World, FVNoDropFlag) == 2) {
&& !CanTradeFVNoDropItem()) {
auto ndh_inst = m_inv[src_slot_id];
std::string ndh_item_data;
if (ndh_inst == nullptr) {