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[Rules] Update logic checks everywhere for FVNoDropFlag. (#2179)
* Update logic checks everywhere for FVNoDropFlag. FVNoDropFlag == 0 is disabled FVNoDropFlag == 1 is enabled for everyone FVNoDropFlag == 2 is enabled for Admin() >= Character:MinStatusForNoDropExemptions * Adding extra parenthesis to reduce ambiquity of order of operations for FVNoDropFlag checks * Move FVNoDropFlag checks into a helper function in emu_constants.cpp and make an enum for the possible values. Added console warning if setting is outside of allowed values. * Move to client scoped helper method Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -2049,6 +2049,7 @@ private:
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bool m_bot_precombat;
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#endif
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bool CanTradeFVNoDropItem();
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};
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#endif
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@@ -15559,3 +15559,23 @@ void Client::SetSharedTaskId(int64 shared_task_id)
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{
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Client::m_shared_task_id = shared_task_id;
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}
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bool Client::CanTradeFVNoDropItem()
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{
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const int16 admin_status = Admin();
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const int no_drop_flag = RuleI(World, FVNoDropFlag);
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const int no_drop_min_admin_status = RuleI(Character, MinStatusForNoDropExemptions);
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switch (no_drop_flag) {
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case FVNoDropFlagRule::Disabled:
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return false;
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case FVNoDropFlagRule::Enabled:
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return true;
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case FVNoDropFlagRule::AdminOnly:
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return admin_status >= no_drop_min_admin_status;
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default:
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LogWarning("Invalid value {0} set for FVNoDropFlag", no_drop_flag);
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return false;
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}
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return false;
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}
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+2
-3
@@ -814,8 +814,7 @@ void Client::DropItem(int16 slot_id, bool recurse)
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LogInventory("[{}] (char_id: [{}]) Attempting to drop item from slot [{}] on the ground",
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GetCleanName(), CharacterID(), slot_id);
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if(GetInv().CheckNoDrop(slot_id, recurse) && RuleI(World, FVNoDropFlag) == 0 ||
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RuleI(Character, MinStatusForNoDropExemptions) < Admin() && RuleI(World, FVNoDropFlag) == 2)
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if(GetInv().CheckNoDrop(slot_id, recurse) && !CanTradeFVNoDropItem())
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{
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auto invalid_drop = m_inv.GetItem(slot_id);
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if (!invalid_drop) {
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@@ -1963,7 +1962,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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if (((with && with->IsClient() && dst_slot_id >= EQ::invslot::TRADE_BEGIN && dst_slot_id <= EQ::invslot::TRADE_END) ||
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(dst_slot_id >= EQ::invslot::SHARED_BANK_BEGIN && dst_slot_id <= EQ::invbag::SHARED_BANK_BAGS_END))
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&& GetInv().CheckNoDrop(src_slot_id)
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&& RuleI(World, FVNoDropFlag) == 0 || RuleI(Character, MinStatusForNoDropExemptions) < Admin() && RuleI(World, FVNoDropFlag) == 2) {
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&& !CanTradeFVNoDropItem()) {
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auto ndh_inst = m_inv[src_slot_id];
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std::string ndh_item_data;
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if (ndh_inst == nullptr) {
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+3
-2
@@ -499,7 +499,8 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
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LogTrading("Giving container [{}] ([{}]) in slot [{}] to [{}]", inst->GetItem()->Name, inst->GetItem()->ID, trade_slot, other->GetName());
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// TODO: need to check bag items/augments for no drop..everything for attuned...
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if (inst->GetItem()->NoDrop != 0 || Admin() >= RuleI(Character, MinStatusForNoDropExemptions) || RuleI(World, FVNoDropFlag) == 1 || other == this) {
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if (inst->GetItem()->NoDrop != 0 ||
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CanTradeFVNoDropItem() && CanTradeFVNoDropItem() || other == this) {
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int16 free_slot = other->GetInv().FindFreeSlotForTradeItem(inst);
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if (free_slot != INVALID_INDEX) {
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@@ -717,7 +718,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
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LogTrading("Giving item [{}] ([{}]) in slot [{}] to [{}]", inst->GetItem()->Name, inst->GetItem()->ID, trade_slot, other->GetName());
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// TODO: need to check bag items/augments for no drop..everything for attuned...
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if (inst->GetItem()->NoDrop != 0 || Admin() >= RuleI(Character, MinStatusForNoDropExemptions) || RuleI(World, FVNoDropFlag) == 1 || other == this) {
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if (inst->GetItem()->NoDrop != 0 || CanTradeFVNoDropItem() || other == this) {
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int16 free_slot = other->GetInv().FindFreeSlotForTradeItem(inst);
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if (free_slot != INVALID_INDEX) {
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