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[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional * More code cleanup * More cleanup * More cleanup * More cleanup * Add loot reload type * Reload, logging * Update npc.h * Cleanup * Logging, don't load attempt to load loottable id 0 * Update worldserver.cpp * Update client.cpp * Update zone_loot.cpp * PR feedback * Update zone.cpp * Memory leak suggestion * Update CMakeLists.txt * Post rebase issues
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@@ -367,7 +367,7 @@ namespace RaidLootTypes {
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}
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class ZoneDatabase : public SharedDatabase {
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typedef std::list<ServerLootItem_Struct*> ItemList;
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typedef std::list<LootItem*> ItemList;
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public:
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ZoneDatabase();
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ZoneDatabase(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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