[Loot] Remove from shared memory, simplification (#3988)

* First pass of pulling loot out of shared memory, functional

* More code cleanup

* More cleanup

* More cleanup

* More cleanup

* Add loot reload type

* Reload, logging

* Update npc.h

* Cleanup

* Logging, don't load attempt to load loottable id 0

* Update worldserver.cpp

* Update client.cpp

* Update zone_loot.cpp

* PR feedback

* Update zone.cpp

* Memory leak suggestion

* Update CMakeLists.txt

* Post rebase issues
This commit is contained in:
Chris Miles
2024-02-05 15:17:53 -06:00
committed by GitHub
parent fcbf5cae47
commit c654c1d674
55 changed files with 1595 additions and 1890 deletions
+1 -1
View File
@@ -367,7 +367,7 @@ namespace RaidLootTypes {
}
class ZoneDatabase : public SharedDatabase {
typedef std::list<ServerLootItem_Struct*> ItemList;
typedef std::list<LootItem*> ItemList;
public:
ZoneDatabase();
ZoneDatabase(const char* host, const char* user, const char* passwd, const char* database,uint32 port);