[Loot] Remove from shared memory, simplification (#3988)

* First pass of pulling loot out of shared memory, functional

* More code cleanup

* More cleanup

* More cleanup

* More cleanup

* Add loot reload type

* Reload, logging

* Update npc.h

* Cleanup

* Logging, don't load attempt to load loottable id 0

* Update worldserver.cpp

* Update client.cpp

* Update zone_loot.cpp

* PR feedback

* Update zone.cpp

* Memory leak suggestion

* Update CMakeLists.txt

* Post rebase issues
This commit is contained in:
Chris Miles
2024-02-05 15:17:53 -06:00
committed by GitHub
parent fcbf5cae47
commit c654c1d674
55 changed files with 1595 additions and 1890 deletions
+7 -7
View File
@@ -86,7 +86,7 @@ void Perl_Corpse_SetCash(Corpse* self, uint16 copper, uint16 silver, uint16 gold
self->SetCash(copper, silver, gold, platinum);
}
void Perl_Corpse_RemoveCash(Corpse* self) // @categories Currency and Points, Corpse
void Perl_Corpse_RemoveLootCash(Corpse* self) // @categories Currency and Points, Corpse
{
self->RemoveCash();
}
@@ -166,14 +166,14 @@ int Perl_Corpse_CountItem(Corpse* self, uint32_t item_id) // @categories Script
return self->CountItem(item_id);
}
uint32_t Perl_Corpse_GetItemIDBySlot(Corpse* self, uint16_t loot_slot) // @categories Script Utility
uint32_t Perl_Corpse_GetLootItemIDBySlot(Corpse* self, uint16_t loot_slot) // @categories Script Utility
{
return self->GetItemIDBySlot(loot_slot);
}
int Perl_Corpse_GetFirstSlotByItemID(Corpse* self, uint32_t item_id) // @categories Script Utility
int Perl_Corpse_GetFirstLootSlotByItemID(Corpse* self, uint32_t item_id) // @categories Script Utility
{
return self->GetFirstSlotByItemID(item_id);
return self->GetFirstLootSlotByItemID(item_id);
}
void Perl_Corpse_RemoveItemByID(Corpse* self, uint32_t item_id) // @categories Script Utility
@@ -219,9 +219,9 @@ void perl_register_corpse()
package.add("GetCopper", &Perl_Corpse_GetCopper);
package.add("GetDBID", &Perl_Corpse_GetDBID);
package.add("GetDecayTime", &Perl_Corpse_GetDecayTime);
package.add("GetFirstSlotByItemID", &Perl_Corpse_GetFirstSlotByItemID);
package.add("GetFirstSlotByItemID", &Perl_Corpse_GetFirstLootSlotByItemID);
package.add("GetGold", &Perl_Corpse_GetGold);
package.add("GetItemIDBySlot", &Perl_Corpse_GetItemIDBySlot);
package.add("GetItemIDBySlot", &Perl_Corpse_GetLootItemIDBySlot);
package.add("GetLootList", &Perl_Corpse_GetLootList);
package.add("GetOwnerName", &Perl_Corpse_GetOwnerName);
package.add("GetPlatinum", &Perl_Corpse_GetPlatinum);
@@ -232,7 +232,7 @@ void perl_register_corpse()
package.add("IsLocked", &Perl_Corpse_IsLocked);
package.add("IsRezzed", &Perl_Corpse_IsRezzed);
package.add("Lock", &Perl_Corpse_Lock);
package.add("RemoveCash", &Perl_Corpse_RemoveCash);
package.add("RemoveCash", &Perl_Corpse_RemoveLootCash);
package.add("RemoveItem", &Perl_Corpse_RemoveItem);
package.add("RemoveItemByID", (void(*)(Corpse*, uint32_t))&Perl_Corpse_RemoveItemByID);
package.add("RemoveItemByID", (void(*)(Corpse*, uint32_t, int))&Perl_Corpse_RemoveItemByID);