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[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional * More code cleanup * More cleanup * More cleanup * More cleanup * Add loot reload type * Reload, logging * Update npc.h * Cleanup * Logging, don't load attempt to load loottable id 0 * Update worldserver.cpp * Update client.cpp * Update zone_loot.cpp * PR feedback * Update zone.cpp * Memory leak suggestion * Update CMakeLists.txt * Post rebase issues
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+15
-15
@@ -86,19 +86,19 @@ void Perl_NPC_RemoveItem(NPC* self, uint32 item_id, uint16 quantity, uint16 slot
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self->RemoveItem(item_id, quantity, slot_id);
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}
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void Perl_NPC_ClearItemList(NPC* self) // @categories Inventory and Items
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void Perl_NPC_ClearLootItems(NPC* self) // @categories Inventory and Items
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{
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self->ClearItemList();
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self->ClearLootItems();
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}
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void Perl_NPC_AddCash(NPC* self, uint32 copper, uint32 silver, uint32 gold, uint32 platinum) // @categories Currency and Points
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void Perl_NPC_AddLootCash(NPC* self, uint32 copper, uint32 silver, uint32 gold, uint32 platinum) // @categories Currency and Points
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{
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self->AddCash(copper, silver, gold, platinum);
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self->AddLootCash(copper, silver, gold, platinum);
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}
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void Perl_NPC_RemoveCash(NPC* self) // @categories Currency and Points
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void Perl_NPC_RemoveLootCash(NPC* self) // @categories Currency and Points
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{
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self->RemoveCash();
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self->RemoveLootCash();
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}
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uint32_t Perl_NPC_CountLoot(NPC* self) // @categories Inventory and Items
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@@ -620,14 +620,14 @@ int Perl_NPC_CountItem(NPC* self, uint32 item_id)
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return self->CountItem(item_id);
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}
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uint32_t Perl_NPC_GetItemIDBySlot(NPC* self, uint16 loot_slot)
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uint32_t Perl_NPC_GetLootItemIDBySlot(NPC* self, uint16 loot_slot)
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{
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return self->GetItemIDBySlot(loot_slot);
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return self->GetLootItemIDBySlot(loot_slot);
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}
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int Perl_NPC_GetFirstSlotByItemID(NPC* self, uint32 item_id)
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int Perl_NPC_GetFirstLootSlotByItemID(NPC* self, uint32 item_id)
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{
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return self->GetFirstSlotByItemID(item_id);
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return self->GetFirstLootSlotByItemID(item_id);
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}
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float Perl_NPC_GetHealScale(NPC* self) // @categories Stats and Attributes
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@@ -799,7 +799,7 @@ void perl_register_npc()
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package.add("AddAISpell", (void(*)(NPC*, int16, uint16, uint32, int, int, int16))&Perl_NPC_AddSpellToNPCList);
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package.add("AddAISpell", (void(*)(NPC*, int16, uint16, uint32, int, int, int16, int8, int8))&Perl_NPC_AddSpellToNPCList);
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package.add("AddAISpellEffect", &Perl_NPC_AddAISpellEffect);
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package.add("AddCash", &Perl_NPC_AddCash);
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package.add("AddCash", &Perl_NPC_AddLootCash);
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package.add("AddDefensiveProc", &Perl_NPC_AddDefensiveProc);
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package.add("AddItem", (void(*)(NPC*, uint32))&Perl_NPC_AddItem);
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package.add("AddItem", (void(*)(NPC*, uint32, uint16))&Perl_NPC_AddItem);
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@@ -818,7 +818,7 @@ void perl_register_npc()
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package.add("CalculateNewWaypoint", &Perl_NPC_CalculateNewWaypoint);
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package.add("ChangeLastName", &Perl_NPC_ChangeLastName);
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package.add("CheckNPCFactionAlly", &Perl_NPC_CheckNPCFactionAlly);
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package.add("ClearItemList", &Perl_NPC_ClearItemList);
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package.add("ClearItemList", &Perl_NPC_ClearLootItems);
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package.add("ClearLastName", &Perl_NPC_ClearLastName);
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package.add("CountItem", &Perl_NPC_CountItem);
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package.add("CountLoot", &Perl_NPC_CountLoot);
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@@ -830,14 +830,14 @@ void perl_register_npc()
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package.add("GetAvoidanceRating", &Perl_NPC_GetAvoidanceRating);
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package.add("GetCombatState", &Perl_NPC_GetCombatState);
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package.add("GetCopper", &Perl_NPC_GetCopper);
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package.add("GetFirstSlotByItemID", &Perl_NPC_GetFirstSlotByItemID);
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package.add("GetFirstSlotByItemID", &Perl_NPC_GetFirstLootSlotByItemID);
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package.add("GetGold", &Perl_NPC_GetGold);
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package.add("GetGrid", &Perl_NPC_GetGrid);
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package.add("GetGuardPointX", &Perl_NPC_GetGuardPointX);
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package.add("GetGuardPointY", &Perl_NPC_GetGuardPointY);
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package.add("GetGuardPointZ", &Perl_NPC_GetGuardPointZ);
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package.add("GetHealScale", &Perl_NPC_GetHealScale);
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package.add("GetItemIDBySlot", &Perl_NPC_GetItemIDBySlot);
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package.add("GetItemIDBySlot", &Perl_NPC_GetLootItemIDBySlot);
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package.add("GetKeepsSoldItems", &Perl_NPC_GetKeepsSoldItems);
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package.add("GetLDoNLockedSkill", &Perl_NPC_GetLDoNLockedSkill);
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package.add("GetLDoNTrapType", &Perl_NPC_GetLDoNTrapType);
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@@ -900,7 +900,7 @@ void perl_register_npc()
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package.add("ReloadSpells", &Perl_NPC_ReloadSpells);
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package.add("RemoveAISpell", &Perl_NPC_RemoveSpellFromNPCList);
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package.add("RemoveAISpellEffect", &Perl_NPC_RemoveAISpellEffect);
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package.add("RemoveCash", &Perl_NPC_RemoveCash);
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package.add("RemoveCash", &Perl_NPC_RemoveLootCash);
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package.add("RemoveDefensiveProc", &Perl_NPC_RemoveDefensiveProc);
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package.add("RemoveFromHateList", &Perl_NPC_RemoveFromHateList);
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package.add("RemoveItem", (void(*)(NPC*, uint32))&Perl_NPC_RemoveItem);
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