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[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional * More code cleanup * More cleanup * More cleanup * More cleanup * Add loot reload type * Reload, logging * Update npc.h * Cleanup * Logging, don't load attempt to load loottable id 0 * Update worldserver.cpp * Update client.cpp * Update zone_loot.cpp * PR feedback * Update zone.cpp * Memory leak suggestion * Update CMakeLists.txt * Post rebase issues
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+1
-5
@@ -371,11 +371,7 @@ int main(int argc, char **argv)
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LogError("Loading items failed!");
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LogError("Failed. But ignoring error and going on..");
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}
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if (!database.LoadLoot(hotfix_name)) {
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LogError("Loading loot failed!");
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return 1;
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}
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if (!content_db.LoadSkillCaps(std::string(hotfix_name))) {
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LogError("Loading skill caps failed!");
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return 1;
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