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[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional * More code cleanup * More cleanup * More cleanup * More cleanup * Add loot reload type * Reload, logging * Update npc.h * Cleanup * Logging, don't load attempt to load loottable id 0 * Update worldserver.cpp * Update client.cpp * Update zone_loot.cpp * PR feedback * Update zone.cpp * Memory leak suggestion * Update CMakeLists.txt * Post rebase issues
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@@ -49,7 +49,7 @@ public:
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void RemoveItemByID(uint32 item_id);
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void RemoveItemByID(uint32 item_id, int quantity);
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void SetCash(uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
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void RemoveCash();
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void RemoveLootCash();
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bool IsEmpty();
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void ResetDecayTimer();
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void SetDecayTimer(uint32 decaytime);
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@@ -64,7 +64,7 @@ public:
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bool HasItem(uint32 item_id);
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uint16 CountItem(uint32 item_id);
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uint32 GetItemIDBySlot(uint16 loot_slot);
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uint16 GetFirstSlotByItemID(uint32 item_id);
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uint16 GetFirstLootSlotByItemID(uint32 item_id);
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Lua_Corpse_Loot_List GetLootList(lua_State* L);
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};
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