[Loot] Remove from shared memory, simplification (#3988)

* First pass of pulling loot out of shared memory, functional

* More code cleanup

* More cleanup

* More cleanup

* More cleanup

* Add loot reload type

* Reload, logging

* Update npc.h

* Cleanup

* Logging, don't load attempt to load loottable id 0

* Update worldserver.cpp

* Update client.cpp

* Update zone_loot.cpp

* PR feedback

* Update zone.cpp

* Memory leak suggestion

* Update CMakeLists.txt

* Post rebase issues
This commit is contained in:
Chris Miles
2024-02-05 15:17:53 -06:00
committed by GitHub
parent fcbf5cae47
commit c654c1d674
55 changed files with 1595 additions and 1890 deletions
+2 -2
View File
@@ -49,7 +49,7 @@ public:
void RemoveItemByID(uint32 item_id);
void RemoveItemByID(uint32 item_id, int quantity);
void SetCash(uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
void RemoveCash();
void RemoveLootCash();
bool IsEmpty();
void ResetDecayTimer();
void SetDecayTimer(uint32 decaytime);
@@ -64,7 +64,7 @@ public:
bool HasItem(uint32 item_id);
uint16 CountItem(uint32 item_id);
uint32 GetItemIDBySlot(uint16 loot_slot);
uint16 GetFirstSlotByItemID(uint32 item_id);
uint16 GetFirstLootSlotByItemID(uint32 item_id);
Lua_Corpse_Loot_List GetLootList(lua_State* L);
};