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[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional * More code cleanup * More cleanup * More cleanup * More cleanup * Add loot reload type * Reload, logging * Update npc.h * Cleanup * Logging, don't load attempt to load loottable id 0 * Update worldserver.cpp * Update client.cpp * Update zone_loot.cpp * PR feedback * Update zone.cpp * Memory leak suggestion * Update CMakeLists.txt * Post rebase issues
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@@ -10061,7 +10061,7 @@ void Client::Handle_OP_LootItem(const EQApplicationPacket *app)
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return;
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}
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entity->CastToCorpse()->LootItem(this, app);
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entity->CastToCorpse()->LootCorpseItem(this, app);
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}
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void Client::Handle_OP_LootRequest(const EQApplicationPacket *app)
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