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[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional * More code cleanup * More cleanup * More cleanup * More cleanup * Add loot reload type * Reload, logging * Update npc.h * Cleanup * Logging, don't load attempt to load loottable id 0 * Update worldserver.cpp * Update client.cpp * Update zone_loot.cpp * PR feedback * Update zone.cpp * Memory leak suggestion * Update CMakeLists.txt * Post rebase issues
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@@ -48,7 +48,7 @@ SET(zone_sources
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heal_rotation.cpp
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horse.cpp
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inventory.cpp
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loottables.cpp
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loot.cpp
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lua_bot.cpp
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lua_bit.cpp
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lua_corpse.cpp
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@@ -87,7 +87,7 @@ SET(zone_sources
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hate_list.cpp
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horse.cpp
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inventory.cpp
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loottables.cpp
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loot.cpp
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main.cpp
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map.cpp
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merc.cpp
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