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[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional * More code cleanup * More cleanup * More cleanup * More cleanup * Add loot reload type * Reload, logging * Update npc.h * Cleanup * Logging, don't load attempt to load loottable id 0 * Update worldserver.cpp * Update client.cpp * Update zone_loot.cpp * PR feedback * Update zone.cpp * Memory leak suggestion * Update CMakeLists.txt * Post rebase issues
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@@ -3,7 +3,6 @@ CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
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SET(shared_memory_sources
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base_data.cpp
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items.cpp
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loot.cpp
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main.cpp
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spells.cpp
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skill_caps.cpp
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@@ -12,7 +11,6 @@ SET(shared_memory_sources
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SET(shared_memory_headers
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base_data.h
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items.h
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loot.h
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spells.h
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skill_caps.h
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)
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