[Loot] Remove from shared memory, simplification (#3988)

* First pass of pulling loot out of shared memory, functional

* More code cleanup

* More cleanup

* More cleanup

* More cleanup

* Add loot reload type

* Reload, logging

* Update npc.h

* Cleanup

* Logging, don't load attempt to load loottable id 0

* Update worldserver.cpp

* Update client.cpp

* Update zone_loot.cpp

* PR feedback

* Update zone.cpp

* Memory leak suggestion

* Update CMakeLists.txt

* Post rebase issues
This commit is contained in:
Chris Miles
2024-02-05 15:17:53 -06:00
committed by GitHub
parent fcbf5cae47
commit c654c1d674
55 changed files with 1595 additions and 1890 deletions
-2
View File
@@ -3,7 +3,6 @@ CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
SET(shared_memory_sources
base_data.cpp
items.cpp
loot.cpp
main.cpp
spells.cpp
skill_caps.cpp
@@ -12,7 +11,6 @@ SET(shared_memory_sources
SET(shared_memory_headers
base_data.h
items.h
loot.h
spells.h
skill_caps.h
)