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[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional * More code cleanup * More cleanup * More cleanup * More cleanup * Add loot reload type * Reload, logging * Update npc.h * Cleanup * Logging, don't load attempt to load loottable id 0 * Update worldserver.cpp * Update client.cpp * Update zone_loot.cpp * PR feedback * Update zone.cpp * Memory leak suggestion * Update CMakeLists.txt * Post rebase issues
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@@ -252,6 +252,7 @@
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#define ServerOP_ReloadZoneData 0x4124
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#define ServerOP_ReloadDataBucketsCache 0x4125
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#define ServerOP_ReloadFactions 0x4126
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#define ServerOP_ReloadLoot 0x4127
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#define ServerOP_CZDialogueWindow 0x4500
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#define ServerOP_CZLDoNUpdate 0x4501
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