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[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional * More code cleanup * More cleanup * More cleanup * More cleanup * Add loot reload type * Reload, logging * Update npc.h * Cleanup * Logging, don't load attempt to load loottable id 0 * Update worldserver.cpp * Update client.cpp * Update zone_loot.cpp * PR feedback * Update zone.cpp * Memory leak suggestion * Update CMakeLists.txt * Post rebase issues
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@@ -5553,28 +5553,6 @@ struct MercenaryMerchantResponse_Struct {
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/*0004*/
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};
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struct ServerLootItem_Struct {
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uint32 item_id; // uint32 item_id;
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int16 equip_slot; // int16 equip_slot;
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uint16 charges; // uint8 charges;
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uint16 lootslot; // uint16 lootslot;
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uint32 aug_1; // uint32 aug_1;
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uint32 aug_2; // uint32 aug_2;
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uint32 aug_3; // uint32 aug_3;
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uint32 aug_4; // uint32 aug_4;
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uint32 aug_5; // uint32 aug_5;
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uint32 aug_6; // uint32 aug_5;
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bool attuned;
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std::string custom_data;
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uint32 ornamenticon {};
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uint32 ornamentidfile {};
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uint32 ornament_hero_model {};
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uint16 trivial_min_level;
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uint16 trivial_max_level;
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uint16 npc_min_level;
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uint16 npc_max_level;
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};
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//Found in client near a ref to the string:
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//"Got a broadcast message for ... %s ...\n"
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struct ClientMarqueeMessage_Struct {
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@@ -5593,9 +5571,6 @@ struct ClientMarqueeMessage_Struct {
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};
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typedef std::list<ServerLootItem_Struct*> ItemList;
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struct fling_struct {
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/* 00 */ uint32 collision; // 0 collision is off, anything else it's on
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/* 04 */ int32 travel_time; // ms -- UF we need to calc this, RoF+ -1 auto calcs
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