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[Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional * More code cleanup * More cleanup * More cleanup * More cleanup * Add loot reload type * Reload, logging * Update npc.h * Cleanup * Logging, don't load attempt to load loottable id 0 * Update worldserver.cpp * Update client.cpp * Update zone_loot.cpp * PR feedback * Update zone.cpp * Memory leak suggestion * Update CMakeLists.txt * Post rebase issues
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@@ -22,7 +22,6 @@
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#include "../database.h"
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#include "../rulesys.h"
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#include "../eqemu_logsys.h"
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#include "../loottable.h"
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#include "../repositories/content_flags_repository.h"
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@@ -23,11 +23,17 @@
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#include <string>
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#include <vector>
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#include "../loottable.h"
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#include "../repositories/content_flags_repository.h"
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class Database;
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struct ContentFlags {
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int16 min_expansion;
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int16 max_expansion;
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std::string content_flags;
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std::string content_flags_disabled;
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};
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namespace Expansion {
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static const int EXPANSION_ALL = -1;
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static const int EXPANSION_FILTER_MAX = 99;
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