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zone.cpp & .h include header cleanup
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+2
-1
@@ -35,6 +35,7 @@
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#include "../common/rulesys.h"
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#include "../common/rulesys.h"
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#include "../common/seperator.h"
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#include "../common/seperator.h"
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#include "../common/string_util.h"
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#include "../common/string_util.h"
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#include "client_logs.h"
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#include "client_logs.h"
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#include "guild_mgr.h"
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#include "guild_mgr.h"
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#include "map.h"
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#include "map.h"
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@@ -48,8 +49,8 @@
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#include "spawngroup.h"
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#include "spawngroup.h"
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#include "water_map.h"
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#include "water_map.h"
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#include "worldserver.h"
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#include "worldserver.h"
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#include "zone_config.h"
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#include "zone.h"
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#include "zone.h"
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#include "zone_config.h"
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#ifdef _WINDOWS
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#ifdef _WINDOWS
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#define snprintf _snprintf
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#define snprintf _snprintf
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+5
-1
@@ -67,10 +67,14 @@ struct item_tick_struct {
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std::string qglobal;
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std::string qglobal;
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};
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};
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class Client;
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class Map;
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class Map;
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class WaterMap;
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class Mob;
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class PathManager;
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class PathManager;
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class WaterMap;
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extern EntityList entity_list;
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extern EntityList entity_list;
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struct NPCType;
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struct ServerZoneIncommingClient_Struct;
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class Zone
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class Zone
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{
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{
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