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[Quest API] Export $killed_npc to EVENT_NPC_SLAY to Perl (#2879)
# Notes - Exports `$killed_npc` to `EVENT_NPC_SLAY` to Perl. - Allows operators to use NPC reference in event instead of just NPC ID.
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+8
-2
@@ -2790,7 +2790,10 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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}
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if (oos->IsNPC()) {
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parse->EventNPC(EVENT_NPC_SLAY, oos->CastToNPC(), this, "", 0);
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if (parse->HasQuestSub(oos->GetNPCTypeID(), EVENT_NPC_SLAY)) {
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parse->EventNPC(EVENT_NPC_SLAY, oos->CastToNPC(), this, "", 0);
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}
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auto emote_id = oos->GetEmoteID();
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if (emote_id) {
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oos->CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::KilledNPC, emote_id);
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@@ -2801,7 +2804,10 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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}
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if (killer_mob && killer_mob->IsBot()) {
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parse->EventBot(EVENT_NPC_SLAY, killer_mob->CastToBot(), this, "", 0);
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if (parse->BotHasQuestSub(EVENT_NPC_SLAY)) {
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parse->EventBot(EVENT_NPC_SLAY, killer_mob->CastToBot(), this, "", 0);
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}
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killer_mob->TrySpellOnKill(killed_level, spell);
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}
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