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Added position update packet in out-of-combat movement code when movement occurs (rule-based; default: false) - appears to help with rubber-banding effect
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@@ -40,7 +40,7 @@
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#define BOT_FOLLOW_DISTANCE_DEFAULT 184 // as DSq value (~13.565 units)
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#define BOT_FOLLOW_DISTANCE_DEFAULT_MAX 2500 // as DSq value (50 units)
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#define BOT_FOLLOW_DISTANCE_WALK 625 // as DSq value (25 units)
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#define BOT_FOLLOW_DISTANCE_WALK 400 // as DSq value (20 units)
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#define BOT_FOLLOW_DISTANCE_CRITICAL 22500 // as DSq value (150 units)
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extern WorldServer worldserver;
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