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Added position update packet in out-of-combat movement code when movement occurs (rule-based; default: false) - appears to help with rubber-banding effect
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@@ -3,9 +3,14 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 02/25/2017 ==
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Uleat: Implemented rule-based node pathing for bots
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- This currently applies to out-of-combat following movement and blocked los in-combat movement
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- The default is set to 'true' (use node pathing)
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- The default is set to 'true' (use node pathing)..so, consider disabling it if cpu use is too high
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- If you want to disable node pathing, apply the optional sql '2017_02_25_bots_use_pathing_rule.sql' file located in the utils/sql/git/bots/optional sub-directory. This will apply a 'false' rule..but, it can be changed as desired
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- This helps with bot movement..but, there are still issues...
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Uleat: Implemented rule-based position update packet with movement timer check for bots
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- This currently only applies to out-of-combat movement
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- The default is set to 'false' (original behavior) to help save bandwidth (each bot will send an update packet every 1/10th of a second when enabled)
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- If you want to enable the position update packet, apply the optional sql '2017_02_25_bots_update_position_with_timer_rule.sql' file located in the utils/sql/git/bots/optional sub-directory. This will apply a 'true' rule..but, it can be changed as desired
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- This appears to help with/eliminate rubber banding
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== 02/23/2017 ==
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Uleat: Moved bot spell casting chance values into database - this will allow admins to tailor their bots without having to rebuild server code
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