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Implement global loot system Fixes #619
This should allow us to emulate lives global tables The options available to filter tables are min_level, max_level, race, rare, raid, race, class, bodytype, and zone. race, class, bodytype, and zone are a pipe | separated list of IDs
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@@ -141,6 +141,8 @@ struct NPCType
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bool ignore_despawn;
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bool show_name; // should default on
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bool untargetable;
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bool skip_global_loot;
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bool rare_spawn;
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};
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namespace player_lootitem {
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