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Implement global loot system Fixes #619
This should allow us to emulate lives global tables The options available to filter tables are min_level, max_level, race, rare, raid, race, class, bodytype, and zone. race, class, bodytype, and zone are a pipe | separated list of IDs
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@@ -266,6 +266,7 @@ Mob::Mob(const char* in_name,
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IsFullHP = (cur_hp == max_hp);
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qglobal = 0;
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spawned = false;
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rare_spawn = false;
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InitializeBuffSlots();
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