Implement global loot system Fixes #619

This should allow us to emulate lives global tables

The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.

race, class, bodytype, and zone are a pipe | separated list of IDs
This commit is contained in:
Michael Cook (mackal)
2018-02-10 22:15:21 -05:00
parent 0b97db9fd2
commit c5e4bb08f4
23 changed files with 372 additions and 27 deletions
+1
View File
@@ -266,6 +266,7 @@ Mob::Mob(const char* in_name,
IsFullHP = (cur_hp == max_hp);
qglobal = 0;
spawned = false;
rare_spawn = false;
InitializeBuffSlots();