mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-22 16:28:28 +00:00
Implement global loot system Fixes #619
This should allow us to emulate lives global tables The options available to filter tables are min_level, max_level, race, rare, raid, race, class, bodytype, and zone. race, class, bodytype, and zone are a pipe | separated list of IDs
This commit is contained in:
@@ -266,6 +266,7 @@ Mob::Mob(const char* in_name,
|
||||
IsFullHP = (cur_hp == max_hp);
|
||||
qglobal = 0;
|
||||
spawned = false;
|
||||
rare_spawn = false;
|
||||
|
||||
InitializeBuffSlots();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user