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Implement global loot system Fixes #619
This should allow us to emulate lives global tables The options available to filter tables are min_level, max_level, race, rare, raid, race, class, bodytype, and zone. race, class, bodytype, and zone are a pipe | separated list of IDs
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@@ -267,10 +267,12 @@ void command_setxp(Client *c, const Seperator *sep);
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void command_showbonusstats(Client *c, const Seperator *sep);
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void command_showbuffs(Client *c, const Seperator *sep);
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void command_shownumhits(Client *c, const Seperator *sep);
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void command_shownpcgloballoot(Client *c, const Seperator *sep);
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void command_showpetspell(Client *c, const Seperator *sep);
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void command_showskills(Client *c, const Seperator *sep);
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void command_showspellslist(Client *c, const Seperator *sep);
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void command_showstats(Client *c, const Seperator *sep);
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void command_showzonegloballoot(Client *c, const Seperator *sep);
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void command_shutdown(Client *c, const Seperator *sep);
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void command_size(Client *c, const Seperator *sep);
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void command_spawn(Client *c, const Seperator *sep);
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