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Implement global loot system Fixes #619
This should allow us to emulate lives global tables The options available to filter tables are min_level, max_level, race, rare, raid, race, class, bodytype, and zone. race, class, bodytype, and zone are a pipe | separated list of IDs
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@@ -68,6 +68,7 @@ SET(zone_sources
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exp.cpp
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fearpath.cpp
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forage.cpp
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global_loot_manager.cpp
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groups.cpp
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guild.cpp
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guild_mgr.cpp
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@@ -158,6 +159,7 @@ SET(zone_headers
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errmsg.h
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event_codes.h
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forage.h
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global_loot_manager.h
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groups.h
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guild_mgr.h
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hate_list.h
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