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Grouping with Mercenaries is considerably less buggy.
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@@ -907,7 +907,7 @@ uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
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uint16 book_slot, count;
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uint16 curspell;
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uint16 Char_ID = initiator->CharacterID();
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uint32 Char_ID = initiator->CharacterID();
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bool SpellGlobalRule = RuleB(Spells, EnableSpellGlobals);
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bool SpellGlobalCheckResult = 0;
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