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Grouping with Mercenaries is considerably less buggy.
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+2
-1
@@ -51,7 +51,7 @@ public:
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Group(uint32 gid);
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~Group();
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bool AddMember(Mob* newmember, const char* NewMemberName = nullptr, uint32 CharacterID = 0);
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bool AddMember(Mob* newmember, const char* NewMemberName = nullptr, uint32 CharacterID = 0, bool ismerc = false);
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void AddMember(const char* NewMemberName);
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void SendUpdate(uint32 type,Mob* member);
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void SendLeadershipAAUpdate();
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@@ -63,6 +63,7 @@ public:
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bool IsGroupMember(const char *Name);
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bool Process();
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bool IsGroup() { return true; }
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void SendGroupJoinOOZ(Mob* NewMember);
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void CastGroupSpell(Mob* caster,uint16 spellid);
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void GroupBardPulse(Mob* caster,uint16 spellid);
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void SplitExp(uint32 exp, Mob* other);
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