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Grouping with Mercenaries is considerably less buggy.
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@@ -245,7 +245,6 @@ bool Client::Process() {
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if(GetMercInfo().MercTemplateID != 0 && GetMercInfo().IsSuspended)
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{
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//CheckMercSuspendTimer();
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if(p_timers.Expired(&database, pTimerMercSuspend, false))
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{
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CheckMercSuspendTimer();
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@@ -746,9 +745,9 @@ bool Client::Process() {
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{
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entity_list.MessageGroup(this, true, 15, "%s left the zone.", GetName());
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mygroup->MemberZoned(this);
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if (GetMerc() && GetMerc()->HasGroup() && GetMerc()->GetGroup() == mygroup)
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if (GetMerc() && GetMerc()->HasGroup())
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{
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mygroup->DelMember(GetMerc());
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GetMerc()->RemoveMercFromGroup(GetMerc(), GetMerc()->GetGroup());
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}
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}
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