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SaveCharacterTribute..
Skipping Tribute id 0 during save loop. Aura of Clarity has an id of 0.
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@ -1535,7 +1535,7 @@ bool ZoneDatabase::SaveCharacterTribute(uint32 character_id, PlayerProfile_Struc
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QueryDatabase(query);
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/* Save Tributes only if we have values... */
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for (int i = 0; i < EQEmu::invtype::TRIBUTE_SIZE; i++){
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if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != TRIBUTE_NONE){
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if (pp->tributes[i].tribute >= 0 && pp->tributes[i].tribute != TRIBUTE_NONE){
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std::string query = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
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QueryDatabase(query);
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Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterTribute for character ID: %i, tier:%u tribute:%u done", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
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