SaveCharacterTribute..

Skipping Tribute id 0 during save loop.
Aura of Clarity has an id of 0.
This commit is contained in:
kentai 2019-01-10 14:50:02 +11:00
parent c234adefcc
commit c5a08f978f

View File

@ -1535,7 +1535,7 @@ bool ZoneDatabase::SaveCharacterTribute(uint32 character_id, PlayerProfile_Struc
QueryDatabase(query); QueryDatabase(query);
/* Save Tributes only if we have values... */ /* Save Tributes only if we have values... */
for (int i = 0; i < EQEmu::invtype::TRIBUTE_SIZE; i++){ for (int i = 0; i < EQEmu::invtype::TRIBUTE_SIZE; i++){
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != TRIBUTE_NONE){ if (pp->tributes[i].tribute >= 0 && pp->tributes[i].tribute != TRIBUTE_NONE){
std::string query = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute); std::string query = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
QueryDatabase(query); QueryDatabase(query);
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterTribute for character ID: %i, tier:%u tribute:%u done", character_id, pp->tributes[i].tier, pp->tributes[i].tribute); Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterTribute for character ID: %i, tier:%u tribute:%u done", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);