Merge remote-tracking branch 'remotes/origin/master' into logging_changes

Conflicts:
	world/client.cpp
	world/worlddb.cpp
	zone/aggro.cpp
	zone/bot.cpp
	zone/client.cpp
	zone/client_packet.cpp
	zone/client_process.cpp
	zone/doors.cpp
	zone/entity.cpp
	zone/inventory.cpp
	zone/mob_ai.cpp
	zone/perl_client.cpp
	zone/spells.cpp
	zone/waypoints.cpp
	zone/zone.cpp
	zone/zonedb.cpp
	zone/zoning.cpp
This commit is contained in:
Akkadius
2015-01-21 17:29:30 -06:00
109 changed files with 2543 additions and 2939 deletions
+32 -40
View File
@@ -52,12 +52,10 @@ CREATE TABLE traps (
Trap::Trap() :
Entity(),
respawn_timer(600000),
chkarea_timer(500)
chkarea_timer(500),
m_Position(xyz_location::Origin())
{
trap_id = 0;
x = 0;
y = 0;
z = 0;
maxzdiff = 0;
radius = 0;
effect = 0;
@@ -146,7 +144,9 @@ void Trap::Trigger(Mob* trigger)
{
if ((tmp = database.GetNPCType(effectvalue)))
{
NPC* new_npc = new NPC(tmp, 0, x-5+zone->random.Int(0, 10), y-5+zone->random.Int(0, 10), z-5+zone->random.Int(0, 10), zone->random.Int(0, 249), FlyMode3);
auto randomOffset = xyz_heading(zone->random.Int(-5, 5),zone->random.Int(-5, 5),zone->random.Int(-5, 5), zone->random.Int(0, 249));
auto spawnPosition = randomOffset + m_Position;
NPC* new_npc = new NPC(tmp, nullptr, spawnPosition, FlyMode3);
new_npc->AddLootTable();
entity_list.AddNPC(new_npc);
new_npc->AddToHateList(trigger,1);
@@ -167,7 +167,9 @@ void Trap::Trigger(Mob* trigger)
{
if ((tmp = database.GetNPCType(effectvalue)))
{
NPC* new_npc = new NPC(tmp, 0, x-2+zone->random.Int(0, 5), y-2+zone->random.Int(0, 5), z-2+zone->random.Int(0, 5), zone->random.Int(0, 249), FlyMode3);
auto randomOffset = xyz_heading(zone->random.Int(-2, 2), zone->random.Int(-2, 2), zone->random.Int(-2, 2), zone->random.Int(0, 249));
auto spawnPosition = randomOffset + m_Position;
NPC* new_npc = new NPC(tmp, nullptr, spawnPosition, FlyMode3);
new_npc->AddLootTable();
entity_list.AddNPC(new_npc);
new_npc->AddToHateList(trigger,1);
@@ -210,55 +212,47 @@ Trap* EntityList::FindNearbyTrap(Mob* searcher, float max_dist) {
float max_dist2 = max_dist*max_dist;
Trap *cur;
auto it = trap_list.begin();
while (it != trap_list.end()) {
cur = it->second;
if(!cur->disarmed) {
float curdist = 0;
float tmp = searcher->GetX() - cur->x;
curdist += tmp*tmp;
tmp = searcher->GetY() - cur->y;
curdist += tmp*tmp;
tmp = searcher->GetZ() - cur->z;
curdist += tmp*tmp;
if (curdist < max_dist2 && curdist < dist)
{
dist = curdist;
current_trap = cur;
}
}
++it;
for (auto it = trap_list.begin(); it != trap_list.end(); ++it) {
cur = it->second;
if(cur->disarmed)
continue;
auto diff = searcher->GetPosition() - cur->m_Position;
float curdist = diff.m_X * diff.m_X + diff.m_Y * diff.m_Y + diff.m_Z * diff.m_Z;
if (curdist < max_dist2 && curdist < dist)
{
dist = curdist;
current_trap = cur;
}
}
return current_trap;
}
Mob* EntityList::GetTrapTrigger(Trap* trap) {
Mob* savemob = 0;
float xdiff, ydiff, zdiff;
float maxdist = trap->radius * trap->radius;
auto it = client_list.begin();
while (it != client_list.end()) {
for (auto it = client_list.begin(); it != client_list.end(); ++it) {
Client* cur = it->second;
zdiff = cur->GetZ() - trap->z;
if(zdiff < 0)
zdiff = 0 - zdiff;
xdiff = cur->GetX() - trap->x;
ydiff = cur->GetY() - trap->y;
if ((xdiff*xdiff + ydiff*ydiff) <= maxdist
&& zdiff < trap->maxzdiff)
auto diff = cur->GetPosition() - trap->m_Position;
diff.ABS_XYZ();
if ((diff.m_X*diff.m_X + diff.m_Y*diff.m_Y) <= maxdist
&& diff.m_Z < trap->maxzdiff)
{
if (zone->random.Roll(trap->chance))
return(cur);
else
savemob = cur;
}
++it;
}
return savemob;
}
@@ -276,9 +270,7 @@ bool ZoneDatabase::LoadTraps(const char* zonename, int16 version) {
for (auto row = results.begin(); row != results.end(); ++row) {
Trap* trap = new Trap();
trap->trap_id = atoi(row[0]);
trap->x = atof(row[1]);
trap->y = atof(row[2]);
trap->z = atof(row[3]);
trap->m_Position = xyz_location(atof(row[1]), atof(row[2]), atof(row[3]));
trap->effect = atoi(row[4]);
trap->effectvalue = atoi(row[5]);
trap->effectvalue2 = atoi(row[6]);
@@ -319,7 +311,7 @@ void Trap::CreateHiddenTrigger()
make_npc->trackable = 0;
make_npc->level = level;
strcpy(make_npc->special_abilities, "19,1^20,1^24,1^25,1");
NPC* npca = new NPC(make_npc, 0, x, y, z, 0, FlyMode3);
NPC* npca = new NPC(make_npc, nullptr, xyz_heading(m_Position, 0.0f), FlyMode3);
npca->GiveNPCTypeData(make_npc);
entity_list.AddNPC(npca);