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Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts: world/client.cpp world/worlddb.cpp zone/aggro.cpp zone/bot.cpp zone/client.cpp zone/client_packet.cpp zone/client_process.cpp zone/doors.cpp zone/entity.cpp zone/inventory.cpp zone/mob_ai.cpp zone/perl_client.cpp zone/spells.cpp zone/waypoints.cpp zone/zone.cpp zone/zonedb.cpp zone/zoning.cpp
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@@ -29,8 +29,8 @@
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std::map<uint16, const NPCType *> Horse::horse_types;
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LinkedList<NPCType *> horses_auto_delete;
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Horse::Horse(Client *_owner, uint16 spell_id, float x, float y, float z, float heading)
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: NPC(GetHorseType(spell_id), nullptr, x, y, z, heading, FlyMode3)
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Horse::Horse(Client *_owner, uint16 spell_id, const xyz_heading& position)
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: NPC(GetHorseType(spell_id), nullptr, position, FlyMode3)
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{
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//give the horse its proper name.
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strn0cpy(name, _owner->GetCleanName(), 55);
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@@ -126,7 +126,7 @@ void Client::SummonHorse(uint16 spell_id) {
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// No Horse, lets get them one.
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Horse* horse = new Horse(this, spell_id, GetX(), GetY(), GetZ(), GetHeading());
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Horse* horse = new Horse(this, spell_id, GetPosition());
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//we want to manage the spawn packet ourself.
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//another reason is we dont want quests executing on it.
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