Merge remote-tracking branch 'remotes/origin/master' into logging_changes

Conflicts:
	world/client.cpp
	world/worlddb.cpp
	zone/aggro.cpp
	zone/bot.cpp
	zone/client.cpp
	zone/client_packet.cpp
	zone/client_process.cpp
	zone/doors.cpp
	zone/entity.cpp
	zone/inventory.cpp
	zone/mob_ai.cpp
	zone/perl_client.cpp
	zone/spells.cpp
	zone/waypoints.cpp
	zone/zone.cpp
	zone/zonedb.cpp
	zone/zoning.cpp
This commit is contained in:
Akkadius
2015-01-21 17:29:30 -06:00
109 changed files with 2543 additions and 2939 deletions
+14 -10
View File
@@ -2462,7 +2462,7 @@ void Mob::AddToHateList(Mob* other, uint32 hate /*= 0*/, int32 damage /*= 0*/, b
}
if(IsNPC() && CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if(!zone->watermap->InLiquid(other->GetX(), other->GetY(), other->GetZ())) {
if(!zone->watermap->InLiquid(other->GetPosition())) {
return;
}
}
@@ -3339,7 +3339,7 @@ int32 Mob::ReduceAllDamage(int32 damage)
}
}
CheckNumHitsRemaining(NUMHIT_IncomingDamage);
CheckNumHitsRemaining(NumHit::IncomingDamage);
return(damage);
}
@@ -3455,10 +3455,10 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
}
if (spell_id == SPELL_UNKNOWN && skill_used) {
CheckNumHitsRemaining(NUMHIT_IncomingHitAttempts);
CheckNumHitsRemaining(NumHit::IncomingHitAttempts);
if (attacker)
attacker->CheckNumHitsRemaining(NUMHIT_OutgoingHitAttempts);
attacker->CheckNumHitsRemaining(NumHit::OutgoingHitAttempts);
}
if(attacker){
@@ -3535,7 +3535,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
}
if (skill_used)
CheckNumHitsRemaining(NUMHIT_IncomingHitSuccess);
CheckNumHitsRemaining(NumHit::IncomingHitSuccess);
if(IsClient() && CastToClient()->sneaking){
CastToClient()->sneaking = false;
@@ -3908,7 +3908,8 @@ void Mob::TryDefensiveProc(const ItemInst* weapon, Mob *on, uint16 hand) {
float chance = ProcChance * (static_cast<float>(DefensiveProcs[i].chance)/100.0f);
if (zone->random.Roll(chance)) {
ExecWeaponProc(nullptr, DefensiveProcs[i].spellID, on);
CheckNumHitsRemaining(NUMHIT_DefensiveSpellProcs,0,DefensiveProcs[i].base_spellID);
CheckNumHitsRemaining(NumHit::DefensiveSpellProcs, 0,
DefensiveProcs[i].base_spellID);
}
}
}
@@ -4084,7 +4085,8 @@ void Mob::TrySpellProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on,
"Spell proc %d procing spell %d (%.2f percent chance)",
i, SpellProcs[i].spellID, chance);
ExecWeaponProc(nullptr, SpellProcs[i].spellID, on);
CheckNumHitsRemaining(NUMHIT_OffensiveSpellProcs, 0, SpellProcs[i].base_spellID);
CheckNumHitsRemaining(NumHit::OffensiveSpellProcs, 0,
SpellProcs[i].base_spellID);
} else {
Log.Out(Logs::Detail, Logs::Combat,
"Spell proc %d failed to proc %d (%.2f percent chance)",
@@ -4100,7 +4102,8 @@ void Mob::TrySpellProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on,
"Ranged proc %d procing spell %d (%.2f percent chance)",
i, RangedProcs[i].spellID, chance);
ExecWeaponProc(nullptr, RangedProcs[i].spellID, on);
CheckNumHitsRemaining(NUMHIT_OffensiveSpellProcs, 0, RangedProcs[i].base_spellID);
CheckNumHitsRemaining(NumHit::OffensiveSpellProcs, 0,
RangedProcs[i].base_spellID);
} else {
Log.Out(Logs::Detail, Logs::Combat,
"Ranged proc %d failed to proc %d (%.2f percent chance)",
@@ -4517,7 +4520,8 @@ void Mob::TrySkillProc(Mob *on, uint16 skill, uint16 ReuseTime, bool Success, ui
float final_chance = chance * (ProcMod / 100.0f);
if (zone->random.Roll(final_chance)) {
ExecWeaponProc(nullptr, proc_spell_id, on);
CheckNumHitsRemaining(NUMHIT_OffensiveSpellProcs,0, base_spell_id);
CheckNumHitsRemaining(NumHit::OffensiveSpellProcs, 0,
base_spell_id);
CanProc = false;
break;
}
@@ -4763,7 +4767,7 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, int32 &damage, SkillUseTypes s
ApplyMeleeDamageBonus(skillInUse, damage);
damage += (damage * defender->GetSkillDmgTaken(skillInUse) / 100) + (GetSkillDmgAmt(skillInUse) + defender->GetFcDamageAmtIncoming(this, 0, true, skillInUse));
TryCriticalHit(defender, skillInUse, damage);
CheckNumHitsRemaining(NUMHIT_OutgoingHitSuccess);
CheckNumHitsRemaining(NumHit::OutgoingHitSuccess);
}
void Mob::CommonBreakInvisible()