Pathing stuck detection, and logic to go with it

This commit is contained in:
KimLS
2017-08-30 19:55:35 -07:00
parent 0ba9b3fedc
commit c52ff4249a
10 changed files with 81 additions and 41 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ public:
PathfinderWaypoint(const std::string &path);
virtual ~PathfinderWaypoint();
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end);
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &error);
virtual glm::vec3 GetRandomLocation();
virtual void DebugCommand(Client *c, const Seperator *sep);