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Pathing stuck detection, and logic to go with it
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@@ -8,7 +8,7 @@ public:
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PathfinderNull() { }
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virtual ~PathfinderNull() { }
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virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end);
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virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &error);
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virtual glm::vec3 GetRandomLocation();
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virtual void DebugCommand(Client *c, const Seperator *sep) { }
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};
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