Pathing stuck detection, and logic to go with it

This commit is contained in:
KimLS
2017-08-30 19:55:35 -07:00
parent 0ba9b3fedc
commit c52ff4249a
10 changed files with 81 additions and 41 deletions
+1 -1
View File
@@ -8,7 +8,7 @@ public:
PathfinderNull() { }
virtual ~PathfinderNull() { }
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end);
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &error);
virtual glm::vec3 GetRandomLocation();
virtual void DebugCommand(Client *c, const Seperator *sep) { }
};