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Pathing stuck detection, and logic to go with it
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@@ -9,7 +9,7 @@ public:
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PathfinderNavmesh(const std::string &path);
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virtual ~PathfinderNavmesh();
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virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end);
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virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &error);
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virtual glm::vec3 GetRandomLocation();
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virtual void DebugCommand(Client *c, const Seperator *sep);
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