Pathing stuck detection, and logic to go with it

This commit is contained in:
KimLS
2017-08-30 19:55:35 -07:00
parent 0ba9b3fedc
commit c52ff4249a
10 changed files with 81 additions and 41 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ public:
IPathfinder() { }
virtual ~IPathfinder() { }
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end) = 0;
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &error) = 0;
virtual glm::vec3 GetRandomLocation() = 0;
virtual void DebugCommand(Client *c, const Seperator *sep) = 0;