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Pathing stuck detection, and logic to go with it
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@@ -29,7 +29,7 @@ public:
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IPathfinder() { }
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virtual ~IPathfinder() { }
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virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end) = 0;
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virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &error) = 0;
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virtual glm::vec3 GetRandomLocation() = 0;
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virtual void DebugCommand(Client *c, const Seperator *sep) = 0;
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