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Pathing stuck detection, and logic to go with it
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@@ -445,7 +445,7 @@ Mob::Mob(const char* in_name,
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AssistAggro = false;
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npc_assist_cap = 0;
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PathRecalcTimer.reset(new Timer(2000));
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PathRecalcTimer.reset(new Timer(1500));
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PathingLoopCount = 0;
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}
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