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[Hotfix] Fix issues where we're using the wrong database pointers
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@@ -325,7 +325,7 @@ bool WorldGuildManager::LoadTributes()
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tribute_list.clear();
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auto tributes = TributesRepository::All(*m_db);
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auto tributes = TributesRepository::All(*m_content_db);
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for (auto const& t : tributes) {
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td.name = t.name;
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td.description = t.descr;
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@@ -336,7 +336,7 @@ bool WorldGuildManager::LoadTributes()
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LogInfo("Loaded [{}] tributes", Strings::Commify(tributes.size()));
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auto tribute_levels = TributeLevelsRepository::GetWhere(*m_db, "TRUE ORDER BY tribute_id, level");
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auto tribute_levels = TributeLevelsRepository::GetWhere(*m_content_db, "TRUE ORDER BY tribute_id, level");
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for (auto const& t : tribute_levels) {
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uint32 id = t.tribute_id;
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@@ -264,7 +264,7 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
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}
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}
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guild_mgr.SetDatabase(&database);
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guild_mgr.SetDatabase(&database)->SetContentDatabase(&content_db);
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LogInfo("Purging expired data buckets");
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database.PurgeAllDeletedDataBuckets();
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