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A lot of changes, Client::NukeItem(), Client::DeleteItemInInventory(), Archery damage from uint16 to uint32, a lot of "prettifying" of math, code, and comments.
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@@ -129,7 +129,7 @@ public:
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float HeadingAngleToMob(Mob *other); // to keep consistent with client generated messages
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virtual void RangedAttack(Mob* other) { }
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virtual void ThrowingAttack(Mob* other) { }
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uint16 GetThrownDamage(int16 wDmg, int32& TotalDmg, int& minDmg);
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uint32 GetThrownDamage(int16 wDmg, int32& TotalDmg, int& minDmg);
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// 13 = Primary (default), 14 = secondary
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virtual bool Attack(Mob* other, int Hand = 13, bool FromRiposte = false, bool IsStrikethrough = false,
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bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr) = 0;
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