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(RoF+) Added herosforgemodel field to the npc_types table. Not fully functional yet for NPCs (currently only displays helm correctly).
(RoF2) Updated item links from #npcstat command output.
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@@ -403,6 +403,9 @@ public:
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void mod_npc_killed(Mob* oos);
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void AISpellsList(Client *c);
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uint32 GetHeroForgeModel() const { return herosforgemodel; }
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void SetHeroForgeModel(uint32 model) { herosforgemodel = model; }
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bool IsRaidTarget() const { return raid_target; };
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protected:
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@@ -492,6 +495,8 @@ protected:
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uint16 skills[HIGHEST_SKILL+1];
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uint32 equipment[EmuConstants::EQUIPMENT_SIZE]; //this is an array of item IDs
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uint32 herosforgemodel; //this is the Hero Forge Armor Model (i.e 63 or 84 or 203)
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uint16 d_melee_texture1; //this is an item Material value
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uint16 d_melee_texture2; //this is an item Material value (offhand)
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const char* ammo_idfile; //this determines projectile graphic "IT###" (see item field 'idfile')
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