Reintegration of inventory-based EQDictionary references

This commit is contained in:
Uleat
2018-07-05 21:05:26 -04:00
parent d2683022e1
commit c435a77813
91 changed files with 4474 additions and 4546 deletions
+15 -15
View File
@@ -673,7 +673,7 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* cont
uint8 index = (uint8)atoi(row[0]);
uint32 item_id = (uint32)atoi(row[1]);
int8 charges = (int8)atoi(row[2]);
uint32 aug[EQEmu::inventory::SocketCount];
uint32 aug[EQEmu::invaug::SOCKET_COUNT];
aug[0] = (uint32)atoi(row[3]);
aug[1] = (uint32)atoi(row[4]);
aug[2] = (uint32)atoi(row[5]);
@@ -683,7 +683,7 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* cont
EQEmu::ItemInstance* inst = database.CreateItem(item_id, charges);
if (inst && inst->GetItem()->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++)
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++)
if (aug[i])
inst->PutAugment(&database, i, aug[i]);
// Put item inside world container
@@ -706,17 +706,17 @@ void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const EQ
DeleteWorldContainer(parent_id,zone_id);
// Save all 10 items, if they exist
for (uint8 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; index++) {
for (uint8 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; index++) {
EQEmu::ItemInstance* inst = container->GetItem(index);
if (!inst)
continue;
uint32 item_id = inst->GetItem()->ID;
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
uint32 augslot[EQEmu::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
if (inst->IsType(EQEmu::item::ItemClassCommon)) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
EQEmu::ItemInstance *auginst=inst->GetAugment(i);
augslot[i]=(auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
@@ -1367,11 +1367,11 @@ bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile
bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp)
{
std::string query = StringFormat("SELECT `bandolier_id`, `bandolier_slot`, `item_id`, `icon`, `bandolier_name` FROM `character_bandolier` WHERE `id` = %u LIMIT %u",
character_id, EQEmu::legacy::BANDOLIERS_SIZE);
character_id, EQEmu::profile::BANDOLIERS_SIZE);
auto results = database.QueryDatabase(query); int i = 0; int r = 0; int si = 0;
for (i = 0; i < EQEmu::legacy::BANDOLIERS_SIZE; i++) {
for (i = 0; i < EQEmu::profile::BANDOLIERS_SIZE; i++) {
pp->bandoliers[i].Name[0] = '\0';
for (int si = 0; si < EQEmu::legacy::BANDOLIER_ITEM_COUNT; si++) {
for (int si = 0; si < EQEmu::profile::BANDOLIER_ITEM_COUNT; si++) {
pp->bandoliers[i].Items[si].ID = 0;
pp->bandoliers[i].Items[si].Icon = 0;
pp->bandoliers[i].Items[si].Name[0] = '\0';
@@ -1405,7 +1405,7 @@ bool ZoneDatabase::LoadCharacterTribute(uint32 character_id, PlayerProfile_Struc
std::string query = StringFormat("SELECT `tier`, `tribute` FROM `character_tribute` WHERE `id` = %u", character_id);
auto results = database.QueryDatabase(query);
int i = 0;
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++){
for (i = 0; i < EQEmu::invtype::TRIBUTE_SIZE; i++){
pp->tributes[i].tribute = 0xFFFFFFFF;
pp->tributes[i].tier = 0;
}
@@ -1424,10 +1424,10 @@ bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struc
{
std::string query =
StringFormat("SELECT `potion_id`, `item_id`, `icon` FROM `character_potionbelt` WHERE `id` = %u LIMIT %u",
character_id, EQEmu::legacy::POTION_BELT_ITEM_COUNT);
character_id, EQEmu::profile::POTION_BELT_SIZE);
auto results = database.QueryDatabase(query);
int i = 0;
for (i = 0; i < EQEmu::legacy::POTION_BELT_ITEM_COUNT; i++) {
for (i = 0; i < EQEmu::profile::POTION_BELT_SIZE; i++) {
pp->potionbelt.Items[i].Icon = 0;
pp->potionbelt.Items[i].ID = 0;
pp->potionbelt.Items[i].Name[0] = '\0';
@@ -1525,7 +1525,7 @@ bool ZoneDatabase::SaveCharacterTribute(uint32 character_id, PlayerProfile_Struc
std::string query = StringFormat("DELETE FROM `character_tribute` WHERE `id` = %u", character_id);
QueryDatabase(query);
/* Save Tributes only if we have values... */
for (int i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++){
for (int i = 0; i < EQEmu::invtype::TRIBUTE_SIZE; i++){
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != TRIBUTE_NONE){
std::string query = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
QueryDatabase(query);
@@ -2906,7 +2906,7 @@ void ZoneDatabase::LoadMercEquipment(Merc *merc) {
int itemCount = 0;
for(auto row = results.begin(); row != results.end(); ++row) {
if (itemCount == EQEmu::legacy::EQUIPMENT_SIZE)
if (itemCount == EQEmu::invslot::EQUIPMENT_COUNT)
break;
if(atoi(row[0]) == 0)
@@ -3456,7 +3456,7 @@ void ZoneDatabase::SavePetInfo(Client *client)
query.clear();
// pet inventory!
for (int index = EQEmu::legacy::EQUIPMENT_BEGIN; index <= EQEmu::legacy::EQUIPMENT_END; index++) {
for (int index = EQEmu::invslot::EQUIPMENT_BEGIN; index <= EQEmu::invslot::EQUIPMENT_END; index++) {
if (!petinfo->Items[index])
continue;
@@ -3588,7 +3588,7 @@ void ZoneDatabase::LoadPetInfo(Client *client)
continue;
int slot = atoi(row[1]);
if (slot < EQEmu::legacy::EQUIPMENT_BEGIN || slot > EQEmu::legacy::EQUIPMENT_END)
if (slot < EQEmu::invslot::EQUIPMENT_BEGIN || slot > EQEmu::invslot::EQUIPMENT_END)
continue;
pi->Items[slot] = atoul(row[2]);