Reintegration of inventory-based EQDictionary references

This commit is contained in:
Uleat
2018-07-05 21:05:26 -04:00
parent d2683022e1
commit c435a77813
91 changed files with 4474 additions and 4546 deletions
+6 -6
View File
@@ -69,7 +69,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
// Verify that no more than two items are in container to guarantee no inadvertant wipes.
uint8 itemsFound = 0;
for (uint8 i = EQEmu::inventory::slotBegin; i < EQEmu::legacy::TYPE_WORLD_SIZE; i++)
for (uint8 i = EQEmu::invbag::SLOT_BEGIN; i < EQEmu::invtype::WORLD_SIZE; i++)
{
const EQEmu::ItemInstance* inst = container->GetItem(i);
if (inst)
@@ -222,7 +222,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
else
{
// Delete items in our inventory container...
for (uint8 i = EQEmu::inventory::slotBegin; i < EQEmu::legacy::TYPE_WORLD_SIZE; i++)
for (uint8 i = EQEmu::invbag::SLOT_BEGIN; i < EQEmu::invtype::WORLD_SIZE; i++)
{
const EQEmu::ItemInstance* inst = container->GetItem(i);
if (inst)
@@ -303,7 +303,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
const EQEmu::ItemData* new_weapon = inst->GetItem();
user->DeleteItemInInventory(EQEmu::InventoryProfile::CalcSlotId(in_combine->container_slot, 0), 0, true);
container->Clear();
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), EQEmu::inventory::slotCursor, container->GetItem()->Icon, atoi(container->GetItem()->IDFile + 2));
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), EQEmu::invslot::slotCursor, container->GetItem()->Icon, atoi(container->GetItem()->IDFile + 2));
user->Message_StringID(4, TRANSFORM_COMPLETE, inst->GetItem()->Name);
if (RuleB(Inventory, DeleteTransformationMold))
user->DeleteItemInInventory(in_combine->container_slot, 0, true);
@@ -323,7 +323,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
const EQEmu::ItemData* new_weapon = inst->GetItem();
user->DeleteItemInInventory(EQEmu::InventoryProfile::CalcSlotId(in_combine->container_slot, 0), 0, true);
container->Clear();
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), EQEmu::inventory::slotCursor, 0, 0);
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), EQEmu::invslot::slotCursor, 0, 0);
user->Message_StringID(4, TRANSFORM_COMPLETE, inst->GetItem()->Name);
}
else if (inst) {
@@ -407,7 +407,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
safe_delete(outapp);
database.DeleteWorldContainer(worldo->m_id, zone->GetZoneID());
} else{
for (uint8 i = EQEmu::inventory::slotBegin; i < EQEmu::legacy::TYPE_WORLD_SIZE; i++) {
for (uint8 i = EQEmu::invbag::SLOT_BEGIN; i < EQEmu::invtype::WORLD_SIZE; i++) {
const EQEmu::ItemInstance* inst = container->GetItem(i);
if (inst) {
user->DeleteItemInInventory(EQEmu::InventoryProfile::CalcSlotId(in_combine->container_slot, i), 0, true);
@@ -1243,7 +1243,7 @@ bool ZoneDatabase::GetTradeRecipe(const EQEmu::ItemInstance* container, uint8 c_
for (auto row = results.begin(); row != results.end(); ++row) {
int ccnt = 0;
for (int x = EQEmu::inventory::slotBegin; x < EQEmu::legacy::TYPE_WORLD_SIZE; x++) {
for (int x = EQEmu::invbag::SLOT_BEGIN; x < EQEmu::invtype::WORLD_SIZE; x++) {
const EQEmu::ItemInstance* inst = container->GetItem(x);
if(!inst)
continue;