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Reintegration of inventory-based EQDictionary references
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+2
-2
@@ -113,7 +113,7 @@ public:
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//abstract virtual function implementations requird by base abstract class
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virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
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virtual bool Attack(Mob* other, int Hand = EQEmu::inventory::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
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virtual bool Attack(Mob* other, int Hand = EQEmu::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
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bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr);
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virtual bool HasRaid() { return false; }
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virtual bool HasGroup() { return false; }
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@@ -534,7 +534,7 @@ protected:
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uint16 skills[EQEmu::skills::HIGHEST_SKILL + 1];
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uint32 equipment[EQEmu::legacy::EQUIPMENT_SIZE]; //this is an array of item IDs
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uint32 equipment[EQEmu::invslot::EQUIPMENT_COUNT]; //this is an array of item IDs
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uint32 herosforgemodel; //this is the Hero Forge Armor Model (i.e 63 or 84 or 203)
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uint16 d_melee_texture1; //this is an item Material value
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