mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Reintegration of inventory-based EQDictionary references
This commit is contained in:
+2
-2
@@ -837,8 +837,8 @@ void NPC::UpdateEquipmentLight()
|
||||
m_Light.Type[EQEmu::lightsource::LightEquipment] = 0;
|
||||
m_Light.Level[EQEmu::lightsource::LightEquipment] = 0;
|
||||
|
||||
for (int index = EQEmu::inventory::slotBegin; index < EQEmu::legacy::EQUIPMENT_SIZE; ++index) {
|
||||
if (index == EQEmu::inventory::slotAmmo) { continue; }
|
||||
for (int index = EQEmu::invslot::EQUIPMENT_BEGIN; index <= EQEmu::invslot::EQUIPMENT_END; ++index) {
|
||||
if (index == EQEmu::invslot::slotAmmo) { continue; }
|
||||
|
||||
auto item = database.GetItem(equipment[index]);
|
||||
if (item == nullptr) { continue; }
|
||||
|
||||
Reference in New Issue
Block a user