Reintegration of inventory-based EQDictionary references

This commit is contained in:
Uleat
2018-07-05 21:05:26 -04:00
parent d2683022e1
commit c435a77813
91 changed files with 4474 additions and 4546 deletions
+2 -2
View File
@@ -2486,8 +2486,8 @@ bool Mob::CanThisClassDualWield(void) const {
return(GetSkill(EQEmu::skills::SkillDualWield) > 0);
}
else if (CastToClient()->HasSkill(EQEmu::skills::SkillDualWield)) {
const EQEmu::ItemInstance* pinst = CastToClient()->GetInv().GetItem(EQEmu::inventory::slotPrimary);
const EQEmu::ItemInstance* sinst = CastToClient()->GetInv().GetItem(EQEmu::inventory::slotSecondary);
const EQEmu::ItemInstance* pinst = CastToClient()->GetInv().GetItem(EQEmu::invslot::slotPrimary);
const EQEmu::ItemInstance* sinst = CastToClient()->GetInv().GetItem(EQEmu::invslot::slotSecondary);
// 2HS, 2HB, or 2HP
if(pinst && pinst->IsWeapon()) {