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Reintegration of inventory-based EQDictionary references
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+2
-2
@@ -2486,8 +2486,8 @@ bool Mob::CanThisClassDualWield(void) const {
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return(GetSkill(EQEmu::skills::SkillDualWield) > 0);
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}
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else if (CastToClient()->HasSkill(EQEmu::skills::SkillDualWield)) {
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const EQEmu::ItemInstance* pinst = CastToClient()->GetInv().GetItem(EQEmu::inventory::slotPrimary);
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const EQEmu::ItemInstance* sinst = CastToClient()->GetInv().GetItem(EQEmu::inventory::slotSecondary);
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const EQEmu::ItemInstance* pinst = CastToClient()->GetInv().GetItem(EQEmu::invslot::slotPrimary);
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const EQEmu::ItemInstance* sinst = CastToClient()->GetInv().GetItem(EQEmu::invslot::slotSecondary);
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// 2HS, 2HB, or 2HP
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if(pinst && pinst->IsWeapon()) {
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